Card Craps: How to Play Craps with Cards
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- Odds in Card Craps
- Different Bets in Card Craps


Two or More Card Craps

When dice craps were banned players had to find a way to continue playing without breaking the law. So, the created 2+ Card Craps. This games allows the “shooter” to deal the cards rather than throwing the dice and the game plays pretty much the same.

Cards used in card craps.

6,5,4,3,2,A OF DIAMONDS

Equipment Used

When it comes to playing 2+ Card Craps there is a special deck that is used with only 48 cards. The deck is made up of only six denominations including ace, 2, 3, 4, 5, and 6. There are eight cards of each denomination and each suit has two cards. An example would be that the deck has eight 6s. The eight are made up of two six of hearts, two of spades, two of clubs, and two of diamonds. Each of the denominations has eight cards, two of each suit.

The other thing that is necessary to play 2+ Card Craps is cash and/or chips.

Players

This game requires at least two players and as many other players can play that want to. There is always one player that is the dealer and one player that is the “Shooter.”

First Shooter

The first shooter will be determined by any method the players agree upon.

Shuffle

The shuffle is handled by a standard method.

Cut

Any player in the game may cut the cards. However, there is one person that has the right to the last cut and this is the player sitting t the left of the dealer. If this player does not want the last cut then he will pass the right to the last cut clockwise.

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Basic Play

The game is played by the shooter dealing two cards onto the table face up from the top of the deck. This is called a “throw” and then the value of the two cards are  added together to determine the score for the throw. This would be done in the same way as the numbers from two dice would be added up should dice be used. The first throw a shooter makes is called the “come out” throw and the first throw after each time the cards either win or lose is again called the “come out” throw.

Come Out Throw

For a come out throw there are some basic rules.  
If a 7 or 11 is thrown then this is called a Natural and the cards will win, “pass”, at that point.
If a 2, 3, or 12 is thrown the shooter has thrown a “craps” and the cards will lose immediately because they have missed out or crapped out.

If a 4,5, 6, 8, or 9 is thrown  then the shooter has thrown a point and in order to win he must “make the point” by throwing the same number again before a seven is thrown. It does not matter what other numbers are thrown as long as the player reaches his number before he reaches a seven.  If the shooter does throw his number again before a seven is thrown then he will win. However, if he throws a seven first then he will lose, which is called “seven out.”

The shooter always shuffles the cards after a come out throw and will shuffle the cards back into the duck before cutting the deck again. If the dealer is waiting on making a point then he will continue to deal throws but he will not shuffle these cards back into the deck because he will continue to play until he either makes the point and wins or else loses by sevening out.  This basically means the player will continue on until the hand reaches a decision. At this point, the cards are mixed back into the deck and they are all reshuffled and cut again.

In rare circumstances the entire deck may be used before reaching a decision. In this case, the cards would be collected, shuffled, cut, and the shooter would continue trying to make a point.

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Changing Shooter

Changing the shooter  occurs after a player sevens out. The shooter may also choose to give up the cards if he thrown a decision or if he has not made any throw in his turn yet. When this happens. The cards may be passed to the left to the next player who will become the shooter.

Changing Decks

If two decks of cards are available then any player may request that the deck be changed at any time. When a request is made the change is immediately before the next come out throw.

Bets and Odds

The bets are determined by the players since they make up the bets themselves.

Center Bet

The center bet is placed before the come out throw by the shooter. The shooter will announce to the table that he will shoot the amount of money he is placing in the middle of the table. The other players will then place their bet, called a fade, which is the part of the total of the original bet that they wish to make. They will place the amount they want to bet based on the shooter’s bet.

Player fade bets may be made at any time unless the players determine a method to placing them before the game begins. The money will be placed in the center of the table until the total amount has been faded or until no other player wants to put more money in the pot. In the circumstance that other players do not faded the center bet completely then the shooter may decide to withdraw the amount of bet that has not been faded or else call off all of the bets and say “no bet”. Players can fade up to the shooter’s center bet amount, but no more. If the players want to bet more the shooter can always add more to his center bet.

Settling the Center Bet

Settling the center bet is pretty easy. IF the cards lose then the players will receive their original bets back in addition to the payout of the center bet. However if the cards win then the shooter will collect all of the money that is in the center.

The center bet is an even money bet, with a payout of 1 to 1. The probability of the cards passing is 1.414% against the shooter on the center bet.

Other Bets

Any other bet made is considered a side bet. This is similar to the center bet in that it must be arranged before any cards have been dealt. Remember that the shooter can make as many side bets as he wants as well as change the center bet.

Hardway Bet

The Hardway bet is a bet based on whether the shooter will take the “hard way” to throw a certain number. This means getting a number through a double. Hardway bets are available for 4, 6, 8 or 10 because 4 may be achieved with 2+2 and six with 3+3, 8 with 4+4 and 10 with 5+5. If a seven is thrown the n the right bettor loses. Also, if the number that is bet on is thrown in any o9terh form first then it loses, too. So, if an 8 and 2 are thrown for a 10 before 5, 5, then this loses.

Double Hardway

The double hardway is not a debt but rather a payment of double that is made when a 4, 6, 8, or 10 is thrown with two cards of the same suit. So, two 4s of hearts thrown would result in a double hardway. The wrong bettors make the payment to the players that chose to take the “right bet” that the shooter would make the point. This helps to equalize that chance that both types of bettors will have of winning even number points.

Off Number Bet

For an off number bet two players will agree up front on a number that they choose. If the shooter throws a number before a seven then the right bettor wins. Before a decision is made bets may be called off.

Proposition

A proposition includes any side bet the players might dream up and agree upon. There are no limits on proposition bets. The proposing player always has the advantage with propositions and these will fall into one of two categories.

Category 1

The first category is a bet that a certain number will appear after a specific amount of throws. A bet might be “three throw bets’ or else one or two throw bets.

Category 2

The second category includes bets on a certain number that will show up before a 7 or another certain number that has been specified before.

For each category, the following number that may be bet on include:

  1. A specific number that may be thrown in any way.
  2. A specific number that must be thrown in a specific way.
  3. Any number that is part of a group of numbers that is thrown before a 7. An example of this is odd numbers, or other specified numbers.
Bets

The following bets require that two players are in agreement. In the case of right and wrong bets there are two different bettors. The “wrong” bettor is the one that lays the odds that the cards will not pass a certain number or that the numbers bet on will not be made. Then, there is the “right” bettor. This is the player that takes odds on the cards believing that they will make the number bet on or that they will pass the specific cards.

The odds and the bet may be suggested by either bettor. However, when the game is practice the more experience players are generally the “wrong” bettors and suggest odds they know the less knowledgeable player will “take.”

Flat bet

A flat bet is a normal bet that is based on whether or not the come out throw from the shooter will pass or not. This is a side bet that is made between two players, sometimes including the shooter. Flat bets are more common when the entire bet has been faded by one player.

Point Bet

A point bet is made based on whether or not players think the shooter will make a point on his come out throw. The flat bets and center bets will be settled in the normal way

Come Bet

A come bet is a bet based on what cards will pass and what cards wont. However, This is based on the point throw as if it were a come out throw when it really is not. Although the shooter is throwing for a point the players make their bets as if it is the come out throw and if a seven is thrown then the player sevens out although this is a “come’ for the come bet because on the come out throw a seven is a natural.

On the come out bet, 11 is also a natural however 2, 3, and 12 are all craps so the cards won’t come. These numbers leave the bet in the middle undecided because there is not a number 7 or a point.

Should the shooter throw a point number on the come out throw for the come bet then this is the number for the come bet. The outcome of this will depend on whether or not a 7 or point is thrown next.

If on the center bet a shooter makes a point without the come bet point being made first then the players that made the come bet may choose to withdraw the bet or else continue until the shooter’s next turn.

True Odds

The true odds depends on the bet. For example, for a 12 the odds for a single throw are 35-1 and before a 7 are 6-1. The comparative odds are 12.

For 11, the true odds for a single throw is 17-1 while the odds of an 11 before a seven are 3-1. The comparative odds are 2-1 for 12. For a 10 the single throw odds are 11-1 and before a 7 are 2-1. For a 9 the single throw odds are 8-1 and before a 7 are 3-2.  For an 8 the single throw odds are 31-5 and for the odds before a 7 they are 6-5. For a 7 the single throw odds are 5-1. For a 6 the single throw odds are 31-5 and before a 7 are 6-5. For a 5 the single throw odds are 8-1 and before a 7 3-2. For a 4 the single throw odds are 11-1 and before a 7 they are 2-1. For a 3, single throw odds are 17-1 and before a 7 is 3-1. For a 2, the single throw odds are 35-1 and before a 7 are 6-1. In order to calculate the odds for any grouping of numbers the easiest way to do so is to add all of the numbers in a group and then compare that with the ways the numbers can be made in another group.

The True Odds for one throw bets for the following numbers are as follows:

35-1 for throws against specified pairs, like 4+4, 17-1 for specified combinations of two different numbers like 6+5 and 8-1 for any craps 2, 3, or 12.

 

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